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Melee (gaming) : ウィキペディア英語版 | Melee (gaming)
In video gaming, the term melee has been adopted and popularized as a cover-all term for close combat. The term was first applied to games in H.G. Wells's 1913 ''Little Wars'', where the author develops a "melee rule" in his war game. It was later popularized by ''Dungeons & Dragons'', which featured a "melee phase" to represent the fighting of characters outside of bows and magic. This term still applies to most role-playing games, but is often used in the context of first-person shooter video games to specify a non-ranged attack. This began with the 1992 game ''Wolfenstein 3D'', which featured a knife that could be selected from the inventory, just like a gun. Because of the risk involved in using a melee weapon, they were typically the most powerful weapons available, in terms of damage. Later, ''Duke Nukem 3D'' would include a button that allowed the character to kick enemies while still wielding a gun. A Nintendo franchise called Super Smash Bros. had its second game released in 2001 for the GameCube and used the term "melee" in the title. In strategy games, especially real-time strategy, infantry units that do not use ranged weapons are often called melee units. ==References==
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